This paper contributes to explaining how and why distinct games of innovation emerge byudsuggesting that games are nested in innovation systems with persistent innovation dynamics.udDominant lifecycle models focus on how innovation systems transit from an effervescentudstage, to product innovation, to process innovation, and so on. They propose specificudmechanisms and limiting conditions that affect knowledge production and investment toudexplain these systematic transitions. Building on these models, we rethink the conditionsudand mechanisms of innovation to suggest that endogenous renewal cycles can re-create theudknowledge and funding necessary to maintain innovation systems for long periods in oneudstage. We take steps towards developing a theoretical model of innovation dynamics thatudextends the applicability of lifecycle theories and unifies them with emerging views such asudhigh-velocity innovation and hyper-competition. We also describe three possible types ofudendogenous renewal cycles, each sustaining a different level of knowledge dynamism andudenabling different types of games of innovation.
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