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Towards Suitable Communication Protocols For Mobile Multiplayer Games on Heterogeneous Mobile Devices

机译:寻求适用于异构移动设备上的移动多人游戏的通信协议

摘要

Currently research into communication protocols withudregards to multiplayer gaming requirements has beenudsparse. There are a number of surveys on multicastingudin mobile device communication which addressesudlatency reduction, density and traffic. Moreover, theseudstudies have not addressed multiplayer gaming issues.udRecent research in the area of mobile devices hasudfocused in mobile communication and distributionudsystems for homogeneous devices but they have notudfully addressed communication between heterogeneousuddevices. This work investigates suitableudcommunication protocols for mobile multiplayerudgames on heterogeneous mobile devices. In particularudissues such as scalability, reliability, bandwidth anduddata transportation time of communication systems andudcontent distribution of mobile heterogeneous devicesudwill be addressed. This paper proposes a hybridudprotocol solution that addresses communication issuesudrelated to heterogeneous mobile devices as existingudMANET protocols seem to lack the capability ofudsolving these issues collectively.
机译:目前,对多协议游戏要求的通信协议的研究已经很少。关于多播 udin移动设备通信的调查有很多,它们解决了 uD减少,密度和流量。此外,这些研究尚未解决多人游戏问题。ud在移动设备领域的最新研究已集中在针对同类设备的移动通信和分发系统中,但尚未解决异构设备之间的通信。这项工作研究了适用于异构移动设备上的移动多人游戏/ udgame的 udcommunicat协议。特别地,将解决诸如可扩展性,可靠性,带宽和通信系统的uddata传输时间以及移动异构设备的udcontent分布之类的问题。本文提出了一种混合 udprotocol解决方案,该解决方案解决了与异构移动设备有关的通信问题,因为现有的 udMANET协议似乎缺乏集体解决这些问题的能力。

著录项

  • 作者

    Salim Aly; Mehdi Qasim;

  • 作者单位
  • 年度 2007
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类

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