This paper aims to reduce the communication and computation costs of the Nashequilibrium seeking strategy for the $N$-coalition non-cooperative gamesproposed in [YEAT]. The objective is achieved in two manners: 1). the Nashequilibrium seeking strategy is re-designed and a new Nash equilibrium seekingalgorithm that yields less communication and computation costs, is proposed.2). an interference graph is introduced to describe the interactions among theagents in each coalition. The newly proposed seeking strategy is then adaptedfor the $N$-coalition non-cooperative games on the interference graph. Asufficient condition on the interference and communication graphs is providedto ensure that the players' actions converge to the Nash equilibrium byutilizing the proposed seeking strategy. Several special cases where there isonly one coalition and/or there are coalitions with only one agent areconsidered. The results for the special cases demonstrate that the proposedseeking strategy achieves the solution seeking for non-cooperative games,social cost minimization problems and single-agent optimization problems in aunified framework. Numerical examples are presented to support the analyticalresults.
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机译:本文旨在减少纳希奇齐全寻求策略的沟通和计算成本,以便在[eEat]中的$ N $非合作游戏。目标是以两个方式实现:1)。提出了NASHEQUILIBILIBILIP策略,并提出了一种新的NASH均衡SEETHINGORITHITHIM,其产生较少的通信和计算成本。引入干扰图来描述每个联盟中的口腔之间的相互作用。然后,新提出的寻求战略是在干扰图上的$ N $ -Coalition非合作游戏。提供干扰和通信图的不良条件,确保玩家的行为会聚到纳什均衡通过提出建议的寻求战略。几个特殊情况,其中一个联盟和/或有一个只有一个代理人的联盟。特殊情况的结果表明,拟议的策略达到了辅助框架中寻求非合作游戏,社会成本最小化问题和单代理优化问题的解决方案。提出了数值例子以支持分析方法。
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