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Self-Adaptive Framework Based on MAPE Loop for Internet of Things

机译:基于MAPE循环的自适应框架实现互联网

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摘要

The Internet of Things (IoT) connects a wide range of objects and the types of environments in which IoT can be deployed dynamically change. Therefore, these environments can be modified dynamically at runtime considering the emergence of other requirements. Self-adaptive software alters its behavior to satisfy the requirements in a dynamic environment. In this context, the concept of self-adaptive software is suitable for some dynamic IoT environments (e.g., smart greenhouses, smart homes, and reality applications). In this study, we propose a self-adaptive framework for decision-making in an IoT environment at runtime. The framework comprises a finite-state machine model design and a game theoretic decision-making method for extracting efficient strategies. The framework was implemented as a prototype and experiments were conducted to evaluate its runtime performance. The results demonstrate that the proposed framework can be applied to IoT environments at runtime. In addition, a smart greenhouse-based use case is included to illustrate the usability of the proposed framework.
机译:事物互联网(物联网)连接了各种对象和可部署IoT的环境类型的类型。因此,考虑到其他要求的出现,可以在运行时动态修改这些环境。自适应软件改变其行为,以满足动态环境中的要求。在这种情况下,自适应软件的概念适用于某些动态物联网环境(例如,智能温室,智能家庭和现实应用)。在这项研究中,我们提出了一个自适应框架,用于在运行时在某个物联网环境中决策。该框架包括有限状态机型设计和用于提取有效策略的游戏理论决策方法。该框架被实施为原型和实验,以评估其运行时间性能。结果表明,所提出的框架可以在运行时应用于IoT环境。此外,还包括智能温室的使用情况,以说明所提出的框架的可用性。

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