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The Effects of Augmented Reality Interaction Techniques on Egocentric Distance Estimation Accuracy

机译:增强现实相互作用技术对自我距离估计精度的影响

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摘要

Recent developments in virtual environment applications allow users to interact with three-dimensional (3D) objects in virtual environments. As interaction with 3D objects in virtual environments becomes more established, it is important to investigate user performance with such interaction techniques within a specific task. This study investigated two interaction modes, direct and indirect, depending on how the users interacted with the 3D objects, by measuring the accuracy of egocentric distance estimation in a stereoscopic environment. Fourteen participants were recruited to perform an acquisition task with both direct pointing and indirect cursor techniques at three egocentric distances and three task difficulty levels. The accuracy of the egocentric distance estimation, throughput, and task completion time were analyzed for each interaction technique. The indirect cursor technique was found to be more accurate than the direct pointing one. On the other hand, a higher throughput was observed with the direct pointing technique than with the indirect cursor technique. However, there were no significant differences in task completion time between the two interaction techniques. The results also showed accuracy to be higher at the greatest distance (150 cm from the participant) than at the closer distances of 90 cm and 120 cm. Furthermore, the difficulty of the task also significantly affected the accuracy, with accuracy lower in the highest difficulty condition than in the medium and low difficulty conditions. The findings of this study contribute to the understanding of user-interaction techniques in a stereoscopic environment. Furthermore, developers of virtual environments may refer to these findings in designing effective user interactions, especially those in which performance relies on accuracy.
机译:虚拟环境应用程序的最新进展允许用户在虚拟环境中与三维(3D)对象进行交互。随着虚拟环境中的3D对象的交互变得更加成立,重要的是要在特定任务中调查用户性能。本研究根据用户在立体环境中的精度距离估计的准确性,调查了两种交互模式,直接和间接,这取决于用户如何与3D对象与3D对象相互作用。招募了十四名参与者,在三个Enocentric距离和三个任务难度级别中使用直接指向和间接光标技术进行收购任务。针对每个交互技术分析了Epentric距离估计,吞吐量和任务完成时间的精度。发现间接光标技术比直接指向更准确。另一方面,通过直接指向技术观察到比与间接光标技术的直接指向技术更高的吞吐量。但是,两种交互技术之间的任务完成时间没有显着差异。结果还显示比在90厘米和120厘米的近距离更远的距离(距参与者150厘米处的准确性更高。此外,任务的难度也显着影响了准确性,在最高难度条件下比中等和低难度条件下降。该研究的发现有助于了解立体环境中的用户交互技术。此外,虚拟环境的开发人员可以指设计有效的用户交互方面的这些发现,尤其是性能依赖于准确性的这些发现。

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