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Contrasting Learning Psychology Theories Applied to the Teaching-Learning-Training Process of Tactics in Soccer

机译:对比学习心理学理论适用于足球策略教学培训过程

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摘要

Research in sport pedagogy and its applied recommendations are still characterized by a contrast between the different learning theories from psychology. Traditional theories and their corresponding approaches to the specific case of teaching and learning “how to play [team sports like soccer]” are subject to compatibilities and incompatibilities. We discuss how behaviorism as an approach to teaching the game shows more incompatibilities with the nature of tactical actions when compared to constructivism. As coaches strive to teach the game and make their players and team perform, we argue that teaching the game requires teaching approaches that will help develop their way to play (i.e., tactical behavior) without taking away their autonomy and adaptiveness. The teaching-learning-training process for playing the game should then be conducted to harmonize the characteristics of the contents, the context, and the individual(s) at hand. We provide two illustrated examples and portray how the recommended approaches fit key contents of the game that are observed in the tactical behavior. We finally argue that the coherent design of games provides minimal conditions to teaching approaches, and that such a design should be a priority when elaborating the learning activities along the player development process. As a conclusion, the interactionist theory is the one that best serves the teaching of the game and the development of tactical behavior. We therefore defend that its principles can help coaches tailor their own strategy to teach the game with the many tools.
机译:体育教育学的研究及其应用建议仍然是对心理学的不同学习理论之间的对比度。传统理论及其对教学和学习的具体案例的相应方法“如何发挥[团队体育像足球比赛]的态度兼容,符合兼容性和不兼容。我们讨论行为主义如何作为教学方法,与建构主义相比,与战术行动的性质相比,更不兼容。由于教练努力教导游戏并使他们的球员和团队表演,我们认为游戏需要教学方法,这将有助于开发他们的方式来玩(即,战术行为)而不带走他们的自主权和适应性。然后,应进行播放游戏的教学培训过程,以协调手头内容,上下文和个体的特征。我们提供两个所示的示例并描绘了如何在战术行为中观察到的游戏的适合关键内容的推荐方法。我们终于争辩说,游戏的连贯设计为教学方法提供了最小的条件,并且在阐述沿玩家开发过程中的学习活动时,这种设计应该是优先事项。作为一个结论,互动主义理论是最好服务于游戏教学和战术行为的发展的理论。因此,我们捍卫其原则可以帮助教练量身定制自己的战略,以便使用许多工具教授游戏。

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