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Ontology-Based Domain Analysis for Model Driven Pervasive Game Development

机译:基于本体的模型驱动普遍游戏开发的域分析

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摘要

Domain Analysis (DA) plays an important role in Model Driven Development (MDD) and Domain-Specific Modeling (DSM). However, most formal DA methods are heavy weight and not practical sometimes. For instance, when computer games are developed, the problem domain (game design) is decided gradually within numerous iterations. It is not practical to fit a heavy-weight DA in such an agile process. In this research, we propose a light-weight DA which can be embedded in the original game development process. The DA process is based on a game ontology which serves for both game design and domain analysis. In this paper, we introduce the ontology and demonstrate how to use it in the domain analysis process. We discuss the quality and evaluate the ontology with a user acceptance survey. The test result shows that most potential users considered the ontology useful and easy to use.
机译:域分析(DA)在模型驱动开发(MDD)和域特定建模(DSM)中起着重要作用。然而,大多数正式的DA方法有时是重的重量,而且有时不实用。例如,当开发计算机游戏时,问题域(游戏设计)在众多迭代中逐渐决定。在这种敏捷过程中适合重型的重量,它是不实际的。在这项研究中,我们提出了一种轻量级DA,可以嵌入在原始游戏开发过程中。 DA过程基于游戏本体,用于游戏设计和域分析。在本文中,我们介绍了本体论,并演示了如何在域分析过程中使用它。我们讨论了质量,并评估了用户验收调查的本体。测试结果表明,大多数潜在用户认为本体有用且易于使用。

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