首页> 外文OA文献 >Unhappy families: using tabletop games as a technology to understand play in education
【2h】

Unhappy families: using tabletop games as a technology to understand play in education

机译:不开心的家庭:使用桌面游戏作为理解教育的戏剧的技术

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

In this article, we argue that tabletop games provide a helpful means of rethinking the affordances of digital games in pedagogy. We argue that tabletop games offer a distinctive technology from digital games in exploring the idea of play as experience, providing a sociable, accessible and tactile platform that can easily be adapted by players to suit their needs. At a workshop session at an international conference on play in education, we used tabletop games to enable discussion and observation of play. This workshop suggested that, rather than a singular definition, tabletop play means different things to different people, and what is ‘counted as’ play depends upon both individual and group interactions. Building upon this discussion, in this article, we return to both tabletop and digital games to discuss the idea of play as experience, especially with regard to the use of technology in educational settings, and how games might be seen as less ‘predictable’ than other technologies. We hope that this discussion provides future inspiration to other scholars who are considering the use of tabletop games in both pedagogical and technological research.
机译:在本文中,我们认为桌面游戏提供了一种有用的方法来重新思考教学中的数字游戏的可供选择。我们认为桌面游戏提供了一种从数字游戏中的独特技术,在探索游戏的想法作为经验,提供可靠的可容易的,可访问和触觉平台,这些平台可以轻松地由玩家适应他们的需求。在国际发挥教育会议的研讨会会议上,我们使用桌面游戏来实现讨论和观察游戏。这次研讨会建议,而不是一个单数定义,桌面游戏对不同的人意味着不同的东西,而是“被算作”的东西取决于个人和群体互动。在这篇文章中,我们返回桌面和数字游戏,讨论游戏的思想,特别是在教育环境中使用技术,以及游戏如何被视为较少“可预测”其他技术。我们希望本讨论向其他学者提供了未来的灵感,他们正在考虑在教学和技术研究中使用桌面游戏。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号