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Decomposition of the modeling task of some objects of archeological research for processing in a distributed computer system

机译:分布式计算机系统中考古研究对考古研究对象的建模任务的分解

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摘要

Although each task of recreating artifacts is truly unique, the modeling process for façades, foundations and building elements can be parametrized. This paper is focused on a complex of the existing programming libraries and solutions that need to be united into a single computer system to solve such a task. An algorithm of generating 3D filling of objects under reconstruction is presented. The solution architecture necessary for the system's adaptation for a cloud environment is studied.
机译:虽然重新创建文物的每个任务都是真正的独特,但是可以参数化的外观,基础和建筑元素的建模过程。本文专注于现有编程库和解决方案的复杂,需要联合到一个计算机系统来解决此类任务。提出了一种在重建中生成3D填充物体的算法。研究了系统适应云环境所需的解决方案架构。

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