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Log Data Analysis of Player Behavior in Tangram Puzzle Learning Game

机译:达诺仪拼图学习游戏中玩家行为的日志数据分析

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摘要

Understanding player behavior in a game is quite important to know people model thinking. Through puzzle games, people can train spatial abilities in a geometry lesson. Spatial ability consists of five groups, one of them is perceptual speed. The Perceptual Speed factor is characterized by the speed in finding a configuration in a mess of distracting material. This research purposes to know user behavior in Tangram Puzzle game based on user data log. Analysis user behavior from two aspects: the dominant of first selecting a puzzle pieces and the correlation between the number of puzzle completion with time. And based on this research can be concluded that player will choose a shape that easily to identified and has a larger size than other to be completed first. Whereas the correlation between the number of completion and time is on a moderate level and quite significant.
机译:了解游戏中的播放器行为对于了解人们模型思维非常重要。通过益智游戏,人们可以在几何课程中训练空间能力。空间能力由五组组成,其中一个是感知速度。感知速度因子的特征在于在陷阱分散的材料中找到配置的速度。此研究目的了解基于用户数据日志的Tangram Puzzle Game中的用户行为。分析来自两个方面的用户行为:首先选择拼图的主导以及随时间完成的拼图数之间的相关性。基于这项研究,可以得出结论,球员将选择一种容易识别的形状,并且具有比另一个更大的尺寸更大的尺寸。虽然完成和时间之间的相关性与中等水平和相当重大。

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