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Games without Frontiers: A Framework for Analyzing Digital Game Cultures Comparatively

机译:没有边界的游戏:相比分析数字游戏文化的框架

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摘要

Currently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp’s (2009) transcultural framework, and Du Gay, Hall, Janes, Mackay and Negus’s (1997) circuit of culture, this article proposes a structure to comparatively analyze game cultures. This procedural method comprises several steps determining specific contexts of game culture and their categories for comparison. Each step is illustrated with a case example. Finally, we recommend placing game cultures on a transnational spectrum, which helps in suggesting that many digital games express both local and international characteristics.
机译:目前在游戏研究中,在比较研究游戏文化的框架中存在差距。这是一个严重的缺点,因为它忽略了跨文化和跨国方面的游戏,戏剧和文化。基于HEPP(2009)跨文化框架,杜卡,大厅,Janes,Mackay和Negus(1997)文化赛道,本文提出了一种相对分析游戏培养的结构。该过程方法包括确定游戏文化的特定上下文及其类别的几个步骤。用案例示例说明每个步骤。最后,我们建议将游戏文化放在跨国谱上,这有助于提示许多数字游戏表达了本地和国际特征。

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