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Improved Proactive Routing Protocol Considering Node Density Using Game Theory in Dense Networks

机译:在密集网络中使用游戏理论,提高主动路由协议考虑使用博弈密度

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摘要

In mobile ad hoc networks, network nodes cooperate by packet forwarding from the source to the destination. As the networks become denser, more control packets are forwarded, thus consuming more bandwidth and may cause packet loss. Recently, game theory has been applied to address several problems in mobile ad hoc networks like energy efficiency. In this paper, we apply game theory to reduce the control packets in dense networks. We choose a proactive routing protocol, Optimized Link State Routing (OLSR) protocol. We consider two strategies in this method: willingness_always and willingness_never to reduce the multipoint relay (MPR) ratio in dense networks. Thus, nodes with less influence on other nodes are excluded from nomination as MPRs. Simulations were used to confirm the efficiency of using our improved method. The results show that the MPR ratio was significantly reduced, and packet delivery ratio was increased compared to the conventional protocol.
机译:在移动临时网络中,网络节点由从源转发到目的地的数据包转发。随着网络变得更密集,转发更多的控制分组,从而消耗更多的带宽并且可能导致丢包。最近,博弈论已被应用于解决能源效率等移动临时网络中的几个问题。在本文中,我们应用博弈论以减少密集网络中的控制数据包。我们选择一个主动路由协议,优化的链路状态路由(OLSR)协议。我们考虑了这种方法中的两种策略:Willessnessness_always和Willess_Never以降低密集网络中的多点继电器(MPR)比率。因此,对其他节点影响较小的节点被排除为MPRS的提名。使用模拟来确认使用我们改进方法的效率。结果表明,与常规方案相比,MPR比显着降低,分组输送比率增加。

著录项

  • 作者

    Omuwa Oyakhire; Koichi Gyoda;

  • 作者单位
  • 年度 2020
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类

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