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Research on Human Sports Rehabilitation Design Based on Object-Oriented Technology

机译:基于面向对象技术的人体育康复设计研究

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摘要

In order to improve the effect of human motion rehabilitation, a design model of human motion rehabilitation based on object-oriented technology is proposed. The entire model design process includes the following steps. First, a visual dynamic tracking model for human motion rehabilitation is established, and then a fuzzy PID (Proportion Integration Differentiation) superheterodyne control method is used to design the bone training control for human motion rehabilitation. The bone tracking control and adaptive training are under the control of object-oriented technology; it is analyzed by collecting human activity data during training. The 6-DOF kinematics problem of human movement rehabilitation is decomposed into the bone training control problem in the subspace. Combining object-oriented technology, visual blur recognition of human sports rehabilitation training, and adopting an adaptive kinematics model to design sports rehabilitation can improve the control convergence and global stability of the human sports rehabilitation process. The simulation results show that the method has a good overall steady state and the sports rehabilitation training effect is obvious.
机译:为了提高人体运动康复的影响,提出了基于面向对象技术的人体运动康复设计模型。整个模型设计过程包括以下步骤。首先,建立了用于人体运动康复的视觉动态跟踪模型,然后采用模糊PID(比例集成)超外差异控制方法来设计人类运动康复的骨训练控制。骨跟踪控制和自适应培训在面向对象技术的控制下;通过在培训期间收集人类活动数据进行分析。人体运动康复的6-DOF运动学问题在子空间中分解成骨骼训练控制问题。将面向对象的技术,视觉模糊识别人类体育康复培训,采用自适应运动学模型设计体育康复,可以提高人类体育康复过程的控制融合和全球稳定。仿真结果表明,该方法具有良好的整体稳态,体育康复训练效果明显。

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