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The Development Of Interactive Mathematics Multimedia About Circle With Contextual Teaching And Learning Approach For Student Grade 8 Junior High School

机译:八年级初中语境教与学的互动式数学多媒体开发

摘要

The quality of learning mathematics can be promoted through the application of learning strategies and supported by using appropriate learning media. This research objective is to produce interactive multimedia with contextual teaching and learning approach on the subject of circle in class VIII. The research method used is development research which involves several main steps, as follows: 1) developed products need analysis, 2) developing the initial product, 3) expert validation and revision, 4) small-scale field trials and product revision, 5) large-scale field trials and the final product. Research trials for need analysis conducted at class IX of a public junior high school in Jakarta involving 60 students who have passed materials class VIII and two mathematics teachers. One of the materials that are considered to be difficult for the students is circle. Respondents assumed the mathematics subject needs to be connected with real life situation and they would be interested in learning mathematics using interactive multimedia. Based on the result of need analysis, initial product is developed by using software Adobe Flash. The next step is expert validation involves material, language, and learning media judgements. At this step, inputs and suggestions are received to a revised initial product. After that, small-scale and large-scale field trials are conducted at class VIII of a public junior high school in Jakarta involving 12 and 60 students, respectively. According to the result of expert validation and field trials, it can be concluded that the interactive multimedia developed has propered to be disseminated and used as mathematics learning media at school
机译:可以通过应用学习策略来提高学习数学的质量,并通过使用适当的学习媒体来支持学习数学的质量。本研究的目的是在第八课的圈子中以情境教学法制作交互式多媒体。所使用的研究方法是开发研究,涉及几个主要步骤,这些步骤包括:1)已开发产品的需求分析; 2)开发初始产品; 3)专家验证和修订; 4)小规模现场试验和产品修订; 5)大规模现场试验和最终产品。在雅加达的一所公立初中第IX班进行了需求分析的研究试验,涉及60名通过了VIII等级材料的学生和两名数学老师。圆是学生认为困难的材料之一。受访者认为数学主题需要与现实生活联系起来,他们将对使用交互式多媒体学习数学感兴趣。根据需求分析的结果,使用Adobe Flash软件开发初始产品。下一步是专家验证,涉及材料,语言和学习媒体的判断。在此步骤中,将收到对修订后的初始产品的意见和建议。之后,在雅加达一所公立初中的VIII级上分别进行了小规模和大规模的田间试验,分别有12名和60名学生参加。根据专家验证和现场试验的结果,可以得出结论,开发的交互式多媒体已适当地分发并用作学校的数学学习媒体。

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  • 作者

    Hajizah Mimi Nur;

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  • 年度 2014
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