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Template-Based 3D Road Modeling for Generating Large-Scale Virtual Road Network Environment

机译:基于模板的3D道路建模,用于产生大规模虚拟道路网络环境

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摘要

The 3D road network scene helps to simulate the distribution of road infrastructure and the corresponding traffic conditions. However, the existing road modeling methods have limitations such as inflexibility in different types of road construction, inferior quality in visual effects and poor efficiency for large-scale model rendering. To tackle these challenges, a template-based 3D road modeling method is proposed in this paper. In this method, the road GIS data is first pre-processed before modeling. The road centerlines are analyzed to extract topology information and resampled to improve path accuracy and match the terrain. Meanwhile, the road network is segmented and organized using a hierarchical block data structure. Road elements, including roadbeds, road facilities and moving vehicles are then designed based on templates. These templates define the geometric and semantic information of elements along both the cross-section and road centerline. Finally, the road network scene is built by the construction algorithms, where roads, at-grade intersections, grade separated areas and moving vehicles are modeled and simulated separately. The proposed method is tested by generating large-scale virtual road network scenes in the World Wind, an open source software package. The experimental results demonstrate that the method is flexible and can be used to develop different types of road models and efficiently simulate large-scale road network environments.
机译:3D道路网络场景有助于模拟道路基础设施的分布和相应的交通状况。然而,现有的道路建模方法具有不同类型的道路施工,视觉效果劣质和大规模模型渲染的效率低劣的局限性。为了解决这些挑战,本文提出了一种基于模板的3D道路建模方法。在这种方法中,首先在建模之前预处理地GIS数据。分析道路中心线以提取拓扑信息并重新采样以提高路径准确性并匹配地形。同时,使用分层块数据结构进行分割和组织道路网络。然后基于模板设计道路元素,包括路基,公路设施和移动车辆。这些模板沿横截面和道路中心线定义元素的几何和语义信息。最后,道路网络场景由建筑算法构建,其中道路,级交叉点,等级分离区域和移动车辆是单独建模和模拟的。通过在世界风中生成大规模的虚拟道路网络场景,是一个开源软件包来测试所提出的方法。实验结果表明,该方法是灵活的,可用于开发不同类型的道路模型,有效地模拟大规模的道路网络环境。

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