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The Anime Industry, Networks of Participation, and Environments for the Management of Content in Japan

机译:动漫行业,参与网络和日本内容管理的环境

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摘要

Video-sharing sites like YouTube and streaming services like Amazon Prime Video and Netflix, along with unlawful platforms such as Anitube, are environments of consumption enabled by increasing transnational consumption that are pushing for transformations in the Japanese animation industry. Among these platforms, the Kadokawa Dwango Corporation is known to rely on the integration of consumers’ practices and the needs of the animation industry in a changing and challenging era of transnational content flows. In this paper, I focus on the Kadokawa Dwango Corporation, a major player in the contemporary media mix, and its pushing forward of the creation of an environment that integrates two different stances on cultural content: one which represents the industry’s needs regarding cultural content as intellectual property, and another that represents consumers’ practices and which regards content as a common or free resource for enabling participation in digital networks. I argue that rather than the production of content, it is the production of value through the management of fictional worlds and user’s participation in media platforms that lies at the core of the Kadokawa Dwango Corporation’s self-proclaimed ‘ecosystem’. This case represents the transformations in the Japanese content industry to survive the increasing transnationalisation of consumption and production.
机译:视频共享网站(如亚马逊Prime Video和Netflix等媒体和流服务)以及非法平台,如Anitube,是通过增加正在推动日本动画行业的转换的跨国消费来实现消费的环境。在这些平台中,众所周知,卡达瓦德湾公司依靠消费者的实践和动画行业的需求在跨国内容流量的变化和挑战时代的融合。在本文中,我专注于当代媒体组合中的一个主要参与者的卡达奥达·德 - ·集团,并推动了一系列融合了两次不同立场的环境:一个代表行业对文化内容的需求知识产权,另一个代表了消费者的做法,并将内容视为普通或免费资源,以便能够参与数字网络。我认为,而不是内容的生产,它是通过管理虚构世界和用户参与媒体平台的价值,这些平台位于卡达瓦·德湾公司自称“生态系统”的核心。本案例代表日本内容行业的转型,以存活不断增加的消费和生产的跨国化。

著录项

  • 作者

    Álvaro Hernández;

  • 作者单位
  • 年度 2018
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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类

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