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Game balanced multi-factor multicast routing in sensor grid networks

机译:传感器网格网络中的游戏平衡多因素多播路由

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摘要

In increasingly important sensor grid networks, multicast routing is widely used in date aggregation and distributed query processing. It requires multicast trees for efficient data transmissions. However, sensor nodes in such networks typically have limited resources and computing power. Efforts have been made to consider the space, energy and data factors separately to optimize the network performance. Considering these factors simultaneously, this paper presents a game balance based multi-factor multicast routing approach for sensor grid networks. It integrates the three factors into a unified model through a linear combination. The model is standardized and then solved theoretically by using the concept of game balance from game theory. The solution gives Nash equilibrium, implying a well balanced result for all the three factors. The theoretic results are implemented in algorithms for cluster formation, cluster core selection, cluster tree construction, and multicast routing. Extensive simulation experiments show that the presented approach gives mostly better overall performance than benchmark methods.
机译:在越来越重要的传感器网格网络中,多播路由广泛用于日期聚合和分布式查询处理。它需要多播树用于高效的数据传输。然而,这种网络中的传感器节点通常具有有限的资源和计算能力。已经努力考虑空间,能量和数据因子,以优化网络性能。同时考虑这些因素,本文提出了一种用于传感器网格网络的基于游戏平衡的多因素组播路由方法。它通过线性组合将三个因素集成到统一模型中。该模型是标准化的,然后通过使用游戏理论的游戏平衡概念理论上解决。解决方案给出了纳什均衡,这意味着所有三个因素的均衡结果。理论结果是在群集形成,群集核心选择,群集树构造和多播路由的算法中实现的。广泛的仿真实验表明,该方法主要提供比基准方法更好的整体性能。

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