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Approximate Nash Equilibria in Partially Observed Stochastic Games with Mean-Field Interactions

机译:平均场地互动部分观察到的随机游戏中的近似纳什均衡

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摘要

Establishing the existence of Nash equilibria for partially observedstochastic dynamic games is known to be quite challenging, with thedifficulties stemming from the noisy nature of the measurements available toindividual players (agents) and the decentralized nature of this information.When the number of players is sufficiently large and the interactions amongagents is of the mean-field type, one way to overcome this challenge is toinvestigate the infinite-population limit of the problem, which leads to amean-field game. In this paper, we consider discrete-time partially observedmean-field games with infinite-horizon discounted cost criteria. Using thetechnique of converting the original partially observed stochastic controlproblem to a fully observed one on the belief space and the dynamic programmingprinciple, we establish the existence of Nash equilibria for these game modelsunder very mild technical conditions. Then, we show that the mean-fieldequilibrium policy, when adopted by each agent, forms an approximate Nashequilibrium for games with sufficiently many agents.
机译:建立纳什均衡的存在性部分observedstochastic动感游戏被称为是相当具有挑战性的,从测量结果可用toindividual播放器(代理),这information.When玩家数量的分散性嘈杂的性质所产生thedifficulties足够大并且在相互作用中是一种平均场类型,一种克服这一挑战的一种方法是为了引起这个问题的无限人口限制,这导致了Amean-Field游戏。在本文中,我们考虑使用无限范围折扣成本标准的离散时间部分观察到的船场游戏。使用TheTechnique将原始部分观察到的随机控制问题转换为完全观察到的信仰空间和动态编程,我们建立了这些游戏模型的纳什均衡存在的存在,这是非常温和的技术条件。然后,我们表明,当每个试剂采用时,平均实际易于频串政策为具有足够多种药剂的游戏形成近似核状核石机。

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