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Reducing the cumulative file download time and variance in a P2P overlay via proximity based peer selection

机译:通过基于邻近度的对等选择来减少P2P覆盖中的累积文件下载时间和差异

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摘要

The time it takes to download a file in a peer-to-peer (P2P) overlay network is dependent on several factors. These factors include the quality of the network between peers (e.g. packet loss, latency, and link failures), distance, peer selection technique, and packet loss due to Internet Service Providers (ISPs) engaging in traffic shaping. Recent research shows that P2P download time is adversely impacted by the presence of distant peers, particularly when traffic goes across an ISP that could be engaging in P2P traffic throttling activities. It has also been observed that additional delays are introduced when distant candidate nodes for exchanging data are included during the formation of a P2P network overlay. Researchers have shifted their attention to the mechanism for peer selection. They started questioning the random technique because it ignores the location of nodes in the topology of the underlying physical network. Therefore, selecting nodes for interaction in a distributed system based on their position in the network continues to be an active area of research. The goal of this work was to reduce the cumulative file download time and variance for the majority of participating peers in a P2P network by using a peer selection mechanism that favors nearby nodes. In this proposed proximity strategy, the Internet address space is separated by IP blocks that belong to different Autonomous Systems (AS). IP blocks are further broken up into subsets named zones. Each zone is given a landmark (a.k.a. beacon), for example routers or DNS servers, with a known geographical location. At the time peers joined the network, peers were grouped into zones based on their geographical distance to the selected beacons. Peers that end up in the same zone were put at the top of the list of available nodes for interactions during the formation of the overlay. Experiments were conducted to compare the proposed proximity based peer selection strategy to the random peer selection strategy. The results indicate that the proximity technique outperforms the random approach for peer selection in a network with low packet loss and latency and also in a more realistic network subject to packet loss, traffic shaping and long distances. However, this improved performance came at the cost of additional memory (230 megabytes) and to a lesser extent some additional CPU cycles to run the additional subroutines needed to group peers into zones. The framework and algorithms developed for this work made it possible to implement a fully functioning prototype that implements the proximity strategy. This prototype enabled high fidelity testing with a real client implementation in real networks including the Internet. This made it possible to test without having to rely exclusively on event-driven simulations to prove the hypothesis.
机译:在对等(P2P)覆盖网络中下载文件所需的时间取决于几个因素。这些因素包括对等点之间的网络质量(例如,数据包丢失,等待时间和链路故障),距离,对等体选择技术以及由于Internet服务提供商(ISP)参与流量整形而导致的数据包丢失。最近的研究表明,P2P下载时间受到远方对等设备的不利影响,尤其是当流量经过可能参与P2P流量限制活动的ISP时。还已经观察到,当在P2P网络覆盖的形成期间包括用于交换数据的远距离候选节点时,引入了额外的延迟。研究人员将注意力转移到了同伴选择机制上。他们开始质疑随机技术,因为它忽略了基础物理网络拓扑中节点的位置。因此,基于节点在网络中的位置来选择要在分布式系统中进行交互的节点仍然是研究的活跃领域。这项工作的目的是通过使用有利于附近节点的对等点选择机制来减少P2P网络中大多数参与对等点的累积文件下载时间和方差。在此提议的邻近策略中,Internet地址空间由属于不同自治系统(AS)的IP块分隔。 IP块进一步细分为名为区域的子集。每个区域都具有一个已知地理位置的地标(也称为信标),例如路由器或DNS服务器。在对等点加入网络时,根据对等点到选定信标的地理距离将对等点分组为区域。最终在同一区域中的对等体被放置在可用节点列表的顶部,这些节点用于在覆盖层形成期间进行交互。进行了实验,以比较提出的基于邻近点的对等体选择策略与随机对等体选择策略。结果表明,在具有低数据包丢失和等待时间的网络中,以及在遭受数据包丢失,流量整形和长距离的更现实的网络中,邻近技术的性能优于随机方法。但是,这种性能的提高是以增加内存(230兆字节)为代价的,并且以较小的程度花费了一些额外的CPU周期来运行将对等方分组到区域所需的其他子例程。为这项工作开发的框架和算法使实现实现邻近策略的功能齐全的原型成为可能。该原型通过包含Internet在内的真实网络中的真实客户端实现,实现了高保真测试。这使得测试成为可能,而不必完全依赖事件驱动的模拟来证明假设。

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    Carasquilla Uriel J.;

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