首页> 外文OA文献 >Small businesses in the new creative industries: innovation as a people management challenge
【2h】

Small businesses in the new creative industries: innovation as a people management challenge

机译:新创意产业的小企业:作为人民管理挑战的创新

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Purpose - This paper presents findings from an SME case study situated in the computer games industry, the youngest and fastest growing of the new digital industries. The study examines changing people management practices as the case company undergoes industry-typical strategic change to embark on explorative innovation and argues that maintaining an organisational context conducive to innovatin over time risks turning into a contest between management and employees as both parties interpret organisational pressures from their different perspectives. Design/methodology/approach - A single case study design is used as the appropriate methdology to generate indepth qualitative data from multiple organisational member perspectives. Findings - Findings indicate that management and worker perspectives on innovation as strategic change and the central people management practices required to support this differ significantly, resulting in tensions and organisational strain. As the company moves to the production of IP work, the need for more effective duality management arises. Research limitations/implications - The single case study has limitations in terms of generalisability. Multiple data collection and triangulation were used to migitate against the limitations. Practical implications - The study highlights the importance of building up change management capability in the small businesses typical for this sector, an as yet neglected focus in the academic iterature concerned with the industry and in support initatives. Originality/value - Few qualitative studies have examined people management practices in the industry in the context of organisational/strategic change, and few have adopted a process perspective.
机译:目的 - 本文介绍了位于计算机游戏行业的中小企业案例研究的调查结果,新的数字行业的最年轻,最快的增长。该研究审查了改变人民管理实践,因为案例公司经历行业 - 典型的战略变革,以踏上探索性创新,并认为,在各方解释组织压力的情况下,将有利于创新的组织背景,这是两党的宣传他们不同的观点。设计/方法/方法 - 单案例研究设计用作适当的MECHGOLOGY,以从多个组织成员的角度生成不懈的定性数据。调查结果 - 调查结果表明,管理和工人对创新作为战略变革的观点和支持这一目标所需的中央人民管理措施显着差异,导致紧张局势和组织应变。随着公司迁移到知识产权工作的生产,出现了对更有效的二元管理的需求。研究限制/含义 - 单案例研究在恒定性方面具有局限性。多个数据收集和三角测量用于抵御局限性。实践意义 - 该研究凸显了在典型的典型小企业中建立变化管理能力的重要性,尚未被忽视的界限与行业和支持初步的学术盈利。原创性/价值 - 少数定性研究在组织/战略变革的背景下审查了行业的人管理实践,很少有人通过了一个过程视角。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号