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Bringing Geospatial Data Closer to Mobile Users: A Caching Approach Based on Vector Tiles for Wireless Multihop Scenarios

机译:将地理空间数据与移动用户更接近:基于矢量瓷砖的无线多轴方案的缓存方法

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摘要

Mobile applications based on geospatial data are nowadays extensively used to support people’s daily activities. Despite the potential overlap among nearby users’ geospatial data demands, it has not been feasible to share geospatial data with peer wireless devices directly. To address this issue, we designed a scheme based on vector tiles to organize spatial data and proposed a system named GeoTile for geospatial data caching and sharing. In GeoTile, a tile request from the mobile client relies on multihop communication over intermediate nodes to reach the server. Since GeoTile enables all network nodes to cache and process geospatial data tiles, requests may be handled before they actually reach the server. We implement the GeoTile prototype system and conduct comprehensive real-world experiments to evaluate the performance. The result shows that the GeoTile system can serve vector tiles for users conveniently and friendly. In addition, the caching mechanism based on vector tiles can substantially reduce the response time and network throughput under the wireless multihop scenarios.
机译:现在,基于地理空间数据的移动应用广泛用于支持人们的日常活动。尽管附近的用户的地理空间数据需求之间存在潜力重叠,但是可以直接与对等无线设备共享地理空间数据并不可行的。为了解决这个问题,我们设计了一种基于向量块的方案来组织空间数据,并提出了一个名为Geotile的系统,用于地理空间数据缓存和共享。在突出区域中,来自移动客户端的瓦片请求依赖于中间节点的多倍通信来到达服务器。由于散热器使所有网络节点能够缓存和处理地理空间数据区块,因此可以在实际到达服务器之前处理请求。我们实施了地理岩体原型系统,并进行了全面的实际实验,以评估性能。结果表明,岩土系统可以为用户提供方便和友好的用户提供矢量瓷砖。另外,基于矢量瓦片的缓存机制可以大大降低无线多轴方案下的响应时间和网络吞吐量。

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