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The influence of action video game playing on eye movement behaviour during visual search in abstract, in-game and natural scenes

机译:动作视频游戏在摘要,游戏中和自然场景中的视觉搜索过程中扮演眼球运动行为的影响

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摘要

Action game playing has been associated with several improvements in visual attention tasks. However, it is not clear how such changes might influence the way we overtly select information from our visual world (i.e. eye movements). We examined whether action-video-game training changed eye movement behaviour in a series of visual search tasks including conjunctive search (relatively abstracted from natural behaviour), game-related search, and more naturalistic scene search. Forty nongamers were trained in either an action first-person shooter game or a card game (control) for 10 hours. As a further control, we recorded eye movements of 20 experienced action gamers on the same tasks. The results did not show any change in duration of fixations or saccade amplitude either from before to after the training or between all nongamers (pretraining) and experienced action gamers. However, we observed a change in search strategy, reflected by a reduction in the vertical distribution of fixations for the game-related search task in the action-game-trained group. This might suggest learning the likely distribution of targets. In other words, game training only skilled participants to search game images for targets important to the game, with no indication of transfer to the more natural scene search. Taken together, these results suggest no modification in overt allocation of attention. Either the skills that can be trained with action gaming are not powerful enough to influence information selection through eye movements, or action-game-learned skills are not used when deciding where to move the eyes.
机译:动作玩游戏已经在视觉注意力的任务数的改善有关。但是,目前尚不清楚这些变化可能会如何影响我们公开地选择我们的视觉世界(即眼动)信息的方式。我们检查动作视频游戏训练无论是在一系列的视觉搜索任务,包括与检索(自然行为相对抽象),游戏相关的搜索,更自然的场景搜索改变眼球运动的行为。四十nongamers在任一种动作的第一人称射击游戏或纸牌游戏(对照)10小时进行了培训。作为进一步的控制,我们记录了在同一任务20个经验丰富的动作游戏玩家的眼球运动。该结果并未显示在注视持续时间的任何改变或眼跳幅度无论是从之前的训练后或全部nongamers(训练前)和有经验的游戏玩家的行动之间。但是,我们观察到在搜索策略的改变,在注视的动作游戏训练组中的游戏相关的搜索任务的垂直分布的减少反映出来。这可能表明学习目标的可能分布。换句话说,游戏培训只有熟练的参与者来搜索游戏图像为目标,以游戏的重要,没有指示转移到更自然的场景搜索的。总之,这些结果提示关注公开分配任何修改。要么可以用动作游戏进行培训,技能都不够强大,通过眼球运动或动作游戏中学习的技能,来影响信息的选择决定在哪里移动眼睛时不使用。

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