首页> 外文OA文献 >GRAPHICS-IMAGE MIXED METHOD FOR LARGE-SCALE BUILDINGS RENDERING
【2h】

GRAPHICS-IMAGE MIXED METHOD FOR LARGE-SCALE BUILDINGS RENDERING

机译:大型建筑物渲染的图形图像混合方法

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Urban 3D model data is huge and unstructured, LOD and Out-of-core algorithm are usually used to reduce the amount of data that drawn in each frame to improve the rendering efficiency. When the scene is large enough, even the complex optimization algorithm is difficult to achieve better results. Based on the traditional study, a novel idea was developed. We propose a graphics and image mixed method for large-scale buildings rendering. Firstly, the view field is divided into several regions, the graphics-image mixed method used to render the scene on both screen and FBO, then blending the FBO with scree. The algorithm is tested on the huge CityGML model data in the urban areas of New York which contained 188195 public building models, and compared with the Cesium platform. The experiment result shows the system was running smoothly. The experimental results confirm that the algorithm can achieve more massive building scene roaming under the same hardware conditions, and can rendering the scene without vision loss.
机译:城市三维模型数据是巨大的,非结构化的,LOD和外的核心算法通常用于减少在各帧中绘制提高渲染效率的数据量。当场景足够大,即使是复杂的优化算法很难取得更好的成绩。基于传统研究中,一种新的思路开发的。我们提出了大型建筑渲染图形和图像混合的方法。首先,视场被划分成若干区域,所述图形图像的混合方法用于呈现两个屏幕和FBO现场,然后共混卵石的FBO。该算法在其中包含188195个公共建筑模型纽约市区的巨大CityGML模型数据进行测试,并与铯平台相比。实验结果表明该系统运行平稳。实验结果证实,该算法可以实现更大规模的建筑场景相同的硬件条件下的漫游,并且可以渲染场景时不视力减退。

著录项

  • 作者

    Y. Zhou; Q. Xu; S. Xing; X. Hu;

  • 作者单位
  • 年度 2018
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号