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Creative Workshop Based on Augmented Reality for the Strengthening of Creativity through the Learning of the Design Thinking Methodology

机译:基于增强现实的创造性研讨会通过学习设计思维方法来加强创造力

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摘要

This project aimed to analyze the influence of a learning environment mediated by augmented reality, implemented to strengthen the creative capacity for six students belonging to a technical educational institution in 2016, through the principles of the Design Thinking methodology. The research had a qualitative approach with a descriptive tendency within the design of a single case study. The learning environment included a series of activities congruent with the pedagogical proposals for creativity. In the implementation sessions the students were sensitized about the use of augmented reality and the creative process. The results show the improvement of the creative abilities of the participants in 87% of the creativity percentile according to the Torrence Test. The augmented reality contributed to the students being motivated in the process of exploratory design and curiosity and teamwork were fostered with a common goal.
机译:该项目旨在分析增强现实中介导的学习环境的影响,通过设计思维方法的原则来加强2016年属于技术教育机构的六名学生的创造力。该研究具有定性方法,具有在单一案例研究的设计中具有描述性趋势。学习环境包括一系列与创造力的教学建议一致的活动。在实施会议上,学生们对使用增强现实和创造性过程的使用感到敏感。结果表明,根据Torrence测试,在87%的创造力百分位数中提高了参与者的创造能力。增强现实促成了在探索性设计和好奇心和团队合作中受到动机的学生,并促进了共同目标。

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