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Incorporating Digital Technology in the General Education Classroom

机译:在普通教育教室中融入数字技术

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摘要

The implementation of technology-based pedagogic practices is becoming increasingly significant in higher education as the admission of digital natives increase. This generation of students, so defined as digital natives because they grew up using computers, tablets, smart phones and other digital technology, show a high level of technological competence, but exhibit deficiencies in competencies related to digital academic tools. A group of activities which supports learning, and facilitates student academic success, were compiled in a 28-item challenge for beginning General Education students, as a part of a Life and Study Skills course. Each challenge invited students to access some aspect of digital technology which has the potential to increase their academic competence. The main aim of the exercise was to increase students’ digital academic literacy, exposing them to applications and ICT skills which would increase their efficiency, self-efficacy and accuracy in executing academic tasks. The technology tools used were aimed at accomplishing tasks such as group formation and communication, notetaking, information capture, summarization, synchronous and asynchronous collaboration on tasks, referencing, formatting, grammar check, plagiarism and assessment.Students were challenged to complete particular tasks using specific applications. A screenshot of each completed activity was submitted as evidence of task completion. Students were given 28 days to complete the tasks, after which they were required to do two quizzes, using learning platforms they were exposed to in the challenge, demonstrating their new found proficiencies.
机译:基于技术的教学实践的实现成为高等教育的数字原生增加录取日益显著。这一代的学生,所以定义为数字当地人,因为他们长大后使用电脑,平板电脑,智能手机和其他数字技术,显示技术能力的较高水平,但表现出与数字学术工具的能力不足。它支持学习,促进学生学业成功A组的活动,在28项挑战开始通识教育的学生汇编,作为学习和生活技能课程的一部分。每个挑战邀请学生访问还增加他们的学术能力的潜力数字化技术的某些方面。演习的主要目的是提高学员对于€™数字学术素养,使他们接触到的应用程序和信息通信技术技能,这会增加在执行学习任务的效率,自我效能感和准确性。所使用的技术工具都是为了完成任务,如集团的形成和传播,记笔记,信息采集,汇总,对任务的同步和异步协作,引用,格式,语法检查,剽窃和评估。学生们面临的挑战是使用特定应用程序完成特定的任务。每完成活动的屏幕截图提交的任务完成的证据。学生被给予28天完成任务,之后他们被要求做两次测验,利用他们在挑战暴露于学习平台,展示他们的新发现的熟练程度。

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  • 作者

    Eddia Solas; Frances Sutton;

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  • 年度 2018
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  • 原文格式 PDF
  • 正文语种 eng
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