首页> 外文OA文献 >More than skills: A novel matching proposal for multiplayer video games
【2h】

More than skills: A novel matching proposal for multiplayer video games

机译:不仅仅是技能:多人视频游戏的新型匹配提案

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Multiplayer video games are high-involvement products with multiplatform and multiplayer characteristics which aim to enhance player retention by optimizing the matching of teams in accordance with their skills and attributes. However, relatively little academic research has been conducted into the ways in which player attributes can be used to optimize the formation of teams in multiplayer video games. Our study addresses this deficiency in the literature by analyzing a dataset from a popular online multiplayer game that includes historic behavioral data of 6.9 million players participating in 862,664 unique game rounds. We analyze the observable factors associated with longer duration of participation in each round, finding that player retention improves in the presence of player-versus-player combat, variety and heterogeneity. We also show that player retention diminishes as a result of the absence of particular role or vehicle use within a given round. Based on the findings of the analysis, we develop a novel approach called nested matching to assign players to teams with an optimal mixture of skills and inherent and complementary attributes.
机译:多人视频游戏是具有多平台和多人特征的高参与产品,其目的是通过根据其技能和属性优化团队的匹配来增强球员保留。然而,已经进入了相对较少的学术研究,以便使用玩家属性来优化多人视频游戏中的团队的形成。我们的研究通过分析来自一个流行的在线多人游戏的数据集,包括参与862,664个独特的游戏队伍的690万名玩家的历史行为数据,解决了文献中的这种缺陷。我们分析了与每轮参与持续时间相关的可观察因素,发现球员保留在球员与球员作战,品种和异质性存在下。我们还表明,由于在给定的圆形中没有特定作用或车辆使用,玩家保留减少。基于分析的调查结果,我们开发了一种称为嵌套匹配的新方法,以将玩家分配给团队,具有最佳的技能和固有的和互补属性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号