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AutoPlay – driving pleasure in a future of autonomous driving

机译:autoplay - 驾驶自动驾驶的未来驾驶乐趣

摘要

Automated driving technologies promise a relief from stressful or frustrating driving situations. Fully-autonomous cars of the future are expected to take over the responsibilities of driving and allow the now inactive driver to perform much more engaging non-driving activities than ever before. However, the design space of the autonomous driving situation is uniquely different from traditional driving. For example, research on advanced driving automation systems have shown that the transfer of the driving task from the driver to the system can be experienced as a loss of autonomy and competency and may result in a feeling of being at the mercy of technology. Furthermore, the relationship with our cars is not only instrumental. The car is a personal artefact, an extension of the driver’s body connoted with feelings of independence and power. The car’s emancipation to an autonomous agent require a new basis of interacting with the inactive driver to facilitate a pleasurable and meaningful driving experience. On the other hand, the relief from the driving task provides a unique opportunity for new types of activities during the piloted journey, amongst them, new forms of in-situ entertainment and games that are grounded in the contextual specificity of the automotive, mobile situation. This leads to the research objectives: What type of activities can support autonomous driving as pleasurable and meaningful? How should they be implemented to compensate for the constraints and drawbacks of the autonomous driving situation, but also to take advantage of the unique affordances of this new technology? To answer those questions, I designed and developed three working prototypes with the goal to envision future autonomous driving as a pleasurable and meaningful activity. Based on a research-through-design approach, I explored the potentials of the design space of autonomous driving by systematically aligning the core-interactions of the prototypes with the contextual constraints of dense urban traffic. Furthermore, I studied the impact of the three prototypes on the driving experience in a simulator set up as well as in a series of in-car user studies. This exegesis introduces the three prototypes as design artefacts and reflects on the findings of the complementary user studies. In doing so, it articulates a novel frame for understanding autonomous driving as a future design challenge for contextual activities. This research contributes to the increasing importance of user experience and game design in the automotive domain. As such, the contribution is threefold: (1) As design artefacts, the prototypes articulate a desired future of driving experiences in autonomous cars. (2) As a contextual design practice, the research contributes intermediate knowledge in the form of novel ideation methods and implementation strategies of non-driving activities. (3) As a conceptual frame for understanding autonomous driving, I propose three motivational affordances of autonomous driving (that were tangible experiences of the prototypes) as targets for aligning non-driving activities. The three prototypes presented in this exegesis articulate a desired pleasurable vision of autonomous driving of the future. As an inspirational frame, the three prototypes are studied to gain experiential insights into the challenge of designing pleasurable and meaningful non- driving interactions in a future autonomous driving context.
机译:自动驾驶技术有望缓解压力大或令人沮丧的驾驶情况。预计未来的全自动驾驶汽车将接管驾驶的职责,并使现在不活跃的驾驶员从事比以往任何时候都更具吸引力的非驾驶活动。但是,自动驾驶情况的设计空间与传统驾驶有着独特的区别。例如,对高级驾驶自动化系统的研究表明,驾驶任务从驾驶员到系统的转移可能会导致自主性和能力的丧失,并可能会让人感觉受技术的支配。此外,与我们的汽车之间的关系不仅发挥了作用。汽车是个人的人工制品,是驾驶员身体的延伸,充满了独立感和力量感。将汽车解放给自动驾驶代理人需要与不活动的驾驶员进行交互的新基础,以提供愉悦而有意义的驾驶体验。另一方面,免除驾驶任务为驾驶过程中的新型活动提供了独特的机会,其中包括新形式的就地娱乐和游戏,这些都基于汽车,移动环境的特殊性。这导致了研究目标:哪种类型的活动可以愉快而有意义地支持无人驾驶?如何实施它们以弥补无人驾驶情况的局限性和弊端,又如何利用这项新技术的独特优势呢?为了回答这些问题,我设计并开发了三个可运行的原型,目的是将未来的自动驾驶设想为一种愉快而有意义的活动。在基于研究的设计方法的基础上,我通过将原型的核心互动与人口密集的城市交通的背景约束进行系统地匹配,探索了自动驾驶设计空间的潜力。此外,我在模拟器设置以及一系列车载用户研究中研究了这三个原型对驾驶体验的影响。本诠释介绍了这三个原型作为设计假象,并反思了补充性用户研究的结果。通过这样做,它阐明了一种新颖的框架,可将自动驾驶理解为上下文活动的未来设计挑战。这项研究有助于提高用户体验和游戏设计在汽车领域的重要性。因此,其贡献是三方面的:(1)作为设计制品,原型阐明了自动驾驶汽车驾驶体验的理想未来。 (2)作为情境设计实践,本研究以新颖的构思方法和非驾驶活动的实施策略的形式贡献了中间知识。 (3)作为理解自动驾驶的概念框架,我提出了三种自动驾驶的激励能力(这是原型的有形体验),作为调整非驾驶活动的目标。本释经书中介绍的三个原型清晰地表达了对未来自动驾驶的理想愉悦愿景。作为鼓舞人心的框架,对这三个原型进行了研究,以从经验上洞悉在未来的自动驾驶环境中设计愉悦而有意义的非驾驶交互所面临的挑战。

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    Krome S;

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