首页> 外文OA文献 >Reusing skills for first-time solution of navigation tasks in platform videogames
【2h】

Reusing skills for first-time solution of navigation tasks in platform videogames

机译:重用平台视频游戏中导航任务的首次解决方案的技能

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

We consider the problem of performing real-time navigation in domains where a "god's eye view"is provided. One setting where this challenge arises is in platform videogames, occurring whenever the player wishes to reach an item or powerup on the current screen. Previous agents for these games rely on generating many low-level simulations or training runs for each fixed task. Human players, on the other hand, can solve navigation tasks at a high level by visualising sequences of abstract "skills". Based on this intuition, we introduce a novel planning approach and apply it to Infinite Mario. Despite facing randomly generated, maze-like tasks, our agent is capable of deriving complex plans in real-time, without exploiting precise knowledge of the game's code.
机译:我们考虑在提供“神的眼光”的域中执行实时导航的问题。在平台视频游戏中出现此挑战的一种情况是,只要玩家希望在当前屏幕上触摸某个物品或加电,就会发生这种情况。这些游戏的先前代理商依赖于为每个固定任务生成许多低级模拟或训练运行。另一方面,人类玩家可以通过可视化抽象“技能”序列来解决导航任务。基于这种直觉,我们介绍了一种新颖的计划方法,并将其应用于无限马里奥。尽管面临着随机生成的类似迷宫的任务,我们的代理仍能够实时导出复杂的计划,而无需利用游戏代码的精确知识。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号