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The role of computer mediated environment and simulations in mediating consumers' personal and domestic life-worlds

机译:计算机媒介环境和模拟在调解消费者个人和家庭生活世界中的作用

摘要

This thesis examines the impacts of consumption of simulations. Using ethnographic methods, it explores how Irish consumers are using simulated products in lieu of the real and tangible, and how consumption of these simulations impact on their lifeworlds. Drawing heavily upon Jean Baudrillard’s conceptions of simulacra and hyperreality, it argues that consumers adapt to the differences between simulated and real worlds, by accepting the replacement of tangibles by simulations, and by aiming to situate their selves seamlessly between these two worlds. It further argues that within consumers’ lives cyberspace manifests itself as a field of tensions and discourses of power, and that consumers feel that mastery of this ethereal domain empowers them. It finds that consumers use cyberspace as a place to create lived experience narratives, and that these narratives become an important component of their life-worlds.
机译:本文研究了仿真消耗的影响。它使用人种学方法探讨了爱尔兰消费者如何使用模拟产品代替真实和有形资产,以及这些模拟产品的消费如何影响他们的生活。它强烈借鉴了让·鲍德里亚(Jean Baudrillard)的模拟和超现实主义的概念,认为消费者通过接受模拟替代有形物质,并试图将自己无缝地置于这两个世界之间,从而适应模拟世界与现实世界之间的差异。它进一步指出,在消费者的生活中,网络空间表现为紧张和权力争夺的领域,并且消费者认为,掌握这种虚无的领域可以赋予他们权力。它发现,消费者将网络空间用作创造生活体验叙事的地方,并且这些叙事成为他们生活世界的重要组成部分。

著录项

  • 作者

    Siddiqui Shakeel;

  • 作者单位
  • 年度 2008
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
  • 中图分类
  • 入库时间 2022-08-20 21:55:43

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