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Hypervideo meets product placement: a study of product placement and its recall and recognition effects in interactive digital music video ud

机译:Hypervideo满足产品布局:研究产品布局及其在交互式数字音乐视频中的回忆和识别效果 ud

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摘要

The emergence of new digital video technologies, combined with the increasing ubiquity of Internet access, is challenging classical video-based marketing practices. As technological evolution has enabled the World Wide Web to improve its infrastructure, more sophisticated forms of digital video have emerged. Digital videos have the potential to add new dimensions of interactivity to product placements embedded within them. This thesis investigates how product placement effectiveness might be improved using hypervideo. In a hypervideo, through interactive placements, clickable spots are activated within a video, allowing viewers to retrieve information, or buy from, the brands portrayed. As a media vehicle, hypervideo has a greater ability to allow interactivity with consumers, and capture data, while offering a fluid and tailored product placement experience, in contrast with classical non-interactive product placement. The theoretical positioning of this thesis lays at the confluence of research on product placement, and its effects on central memory, in particular recall and recognition, and interactivity literature. Specifically, to examine whether interactivity increases brand recall and recognition of product placement embedded within digital music videos. Taking Balasubramanian, Karrh and Patwardhan (2006) as a theoretical base, 10 factors directly affecting placement recall and recognition were explored to gain an understanding of the effect of interactivity. This study followed an experimental between-group design, using human-computer interaction (HCI) recording software, a pre-questionnaire, an after-exposure questionnaire and a one-week after-exposure questionnaire. Evidence from a study of 280 participants suggests that interactive product placement is more effective than non-interactive product placement within digital music videos, as the interactive process increases recall and recognition of brands. This is the first empirical study on interactive product placement in digital music videos. This thesis proposes a Product Placement Interactivity Grid which incorporates different types of interactivity between the media vehicle, product placement, and user. Future research is required to understand the impact of interactive product placement in different media vehicles.
机译:新的数字视频技术的出现,再加上互联网访问的日益普及,对基于视频的经典营销实践提出了挑战。随着技术的发展使万维网能够改善其基础结构,出现了更加复杂的数字视频形式。数字视频有可能为嵌入其中的产品展示位置增加互动性的新维度。本文研究了如何使用超视频来提高产品放置效果。在超视频中,通过交互式展示位置,视频中的可点击位置被激活,从而使观看者可以从所描绘的品牌中检索信息或购买品牌。与传统的非交互式产品放置相比,作为一种媒体工具,超视频具有更大的能力,可以与消费者互动并捕获数据,同时提供流畅且量身定制的产品放置体验。本文的理论定位在于对产品放置及其对中央记忆的影响(特别是召回和识别以及交互性文献)的研究融合。具体来说,要检查互动性是否会增加品牌回想度和对数字音乐视频中嵌入的产品放置位置的识别。以Balasubramanian,Karrh和Patwardhan(2006)为理论基础,探索了直接影响放置记忆和识别的10个因素,以了解交互作用的影响。该研究采用人机交互(HCI)记录软件,问卷调查前,暴露后调查表和暴露后一周调查表,进行了实验性的群体间设计。来自280位参与者的研究证据表明,交互式产品的放置比数字音乐视频中非交互式产品的放置更有效,因为交互式过程增加了品牌的召回率和知名度。这是有关数字音乐视频中交互式产品放置的第一项实证研究。本文提出了一种产品放置交互网格,该网格整合了媒体载体,产品放置和用户之间的不同类型的交互。需要进一步的研究来了解交互式产品在不同媒体工具中的放置的影响。

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    Jaramillo Artemisa;

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  • 年度 2016
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  • 原文格式 PDF
  • 正文语种 en
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