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Object-based video representations: shape compression and object segmentation

机译:基于对象的视频表示:形状压缩和对象分割

摘要

Object-based video representations are considered to be useful for easing the process of multimedia content production and enhancing user interactivity in multimedia productions. Object-based video presents several new technical challenges, however.ududFirstly, as with conventional video representations, compression of the video data is audrequirement. For object-based representations, it is necessary to compress the shape ofudeach video object as it moves in time. This amounts to the compression of movingudbinary images. This is achieved by the use of a technique called context-basedudarithmetic encoding. The technique is utilised by applying it to rectangular pixel blocks and as such it is consistent with the standard tools of video compression. The blockbased application also facilitates well the exploitation of temporal redundancy in the sequence of binary shapes. For the first time, context-based arithmetic encoding is used in conjunction with motion compensation to provide inter-frame compression. The method, described in this thesis, has been thoroughly tested throughout the MPEG-4 core experiment process and due to favourable results, it has been adopted as part of the MPEG-4 video standard.ududThe second challenge lies in the acquisition of the video objects. Under normal conditions, a video sequence is captured as a sequence of frames and there is no inherent information about what objects are in the sequence, not to mention information relating to the shape of each object. Some means for segmenting semantic objects from general video sequences is required. For this purpose, several image analysis tools may be of help and in particular, it is believed that video object tracking algorithms will be important. A new tracking algorithm is developed based on piecewise polynomial motion representations and statistical estimation tools, e.g. the expectationmaximisation method and the minimum description length principle.
机译:基于对象的视频表示被认为有助于简化多媒体内容的制作过程并增强多媒体制作中的用户交互性。基于对象的视频提出了一些新的技术挑战。 ud ud首先,与常规视频表示一样,视频数据的压缩是必需的。对于基于对象的表示,有必要压缩 udeach视频对象随时间移动的形状。这相当于运动二进制图像的压缩。这是通过使用一种称为基于上下文的算术编码的技术来实现的。通过将该技术应用于矩形像素块来利用该技术,因此它与视频压缩的标准工具一致。基于块的应用程序还很好地促进了二进制形状序列中时间冗余的利用。首次将基于上下文的算术编码与运动补偿结合使用以提供帧间压缩。本文所描述的方法已经在整个MPEG-4核心实验过程中进行了全面测试,并且由于取得了令人满意的结果,已被采纳为MPEG-4视频标准的一部分。 ud ud第二个挑战在于采集视频对象。在正常情况下,视频序列被捕获为帧序列,并且没有有关序列中哪些对象的固有信息,更不用说与每个对象的形状有关的信息了。需要一些用于从通用视频序列中分割语义对象的方法。为此,一些图像分析工具可能会有所帮助,尤其是,人们认为视频对象跟踪算法将很重要。基于分段多项式运动表示和统计估计工具(例如:期望最大化方法和最小描述长度原则。

著录项

  • 作者

    Brady Noel;

  • 作者单位
  • 年度 1998
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
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