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Trigens can't swim: intelligence and intentionality in first person game worlds

机译:Trigens无法游泳:第一人称游戏世界的智慧和意向性

摘要

This paper explores the role of the intentional stance in games,arguing that any question of artificial intelligence has as much to do with the co-option of the player’s interpretation of actions as intelligent as any actual fixed-state systems attached to agents. It demonstrates how simply using a few simple and, in system terms, cheap tricks, existing AI can be both supported and enhanced. This includes representational characteristics, importing behavioral expectations from real life, constraining these expectations using diegetic devices, and managing social interrelationships to create the illusion of a greater intelligence than is ever actually present. It is concluded that complex artificial intelligence is often of less importance to the experience of intelligent agents in play than the creation of a space where the intentional stance can be evoked and supported.
机译:本文探讨了故意立场在游戏中的作用,认为任何人工智能问题都与玩家对动作的解释的共同选择和与代理所附加的任何固定状态系统一样有很大关系。它演示了如何简单地使用一些简单的(就系统而言)便宜的技巧就可以支持和增强现有的AI。这包括代表性特征,从现实生活中导入行为期望,使用饮食设备限制这些期望,以及管理社交关系以创造比以往任何时候都更大的智力错觉。得出的结论是,复杂的人工智能对智能主体的游戏体验的重要性通常不如创建可以唤起和支持故意立场的空间重要。

著录项

  • 作者

    Pinchbeck Dan;

  • 作者单位
  • 年度 2008
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类

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