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On improved modeling and simulation of wireless communication systems using multi-agent and multi-threading systems architectures for efficient spectrum reuse

机译:关于使用多代理和多线程系统架构的无线通信系统的改进建模和仿真,用于有效的频谱重用

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摘要

Efficient design and evaluation of complex wireless communication systems in terms of spectrum reuse can be accomplished using advanced simulation environments. To this goal, network modelling and simulation methodologies are the most critical issues, thus, several Discrete Event Simulation (DES) schemes have been introduced in the literature. In a real wireless network,services such as new call admission, reallocation, etc, should be offered at the same time for different mobile users in the network coverage area. Thus, the network modelling must be based on the network operational concurrency and services independence. The simulation model adaptation to real network behaviour is a challenging goal. Herein, a novel simulation methodology based on multi-threading for simulating wireless networks, compared to the state of the art approach, is presented, preliminarily analyzed and discussed. Moreover, various implementations based on multi-threading and multi-agent concepts are also presented and evaluated.
机译:复杂的无线通信系统在频谱复用方面的高效设计和评估可以使用高级仿真环境来完成。为了这个目标,网络建模和仿真方法是最关键的问题,因此,文献中已经引入了几种离散事件仿真(DES)方案。在真实的无线网络中,应同时为网络覆盖区域中的不同移动用户提供诸如新呼叫接纳,重新分配等服务。因此,网络建模必须基于网络操作并发性和服务独立性。适应真实网络行为的仿真模型是一个具有挑战性的目标。在此,与现有技术相比,提出,初步分析和讨论了一种基于多线程的用于仿真无线网络的新颖仿真方法。此外,还介绍并评估了基于多线程和多代理概念的各种实现。

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