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The impact of off-task and gaming behaviors on learning:immediate or aggregate?

机译:非任务和游戏行为对学习的影响:直接还是汇总?

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摘要

Both gaming the system (taking advantage of the system’s feedback and help to succeed in the tutor without learning the material) and being off-task (engaging in behavior that does not involve the system or the learning task) have been previously shown to be associated with poorer learning. In this paper we investigate two hypotheses about the mechanisms that lead to this reduced learning: (a) less learning within individual steps (immediate harmful impact) and (b) overall learning loss due to fewer opportunities to practice (aggregate harmful impact). We show that gaming tends to have immediate harmful impact while off-task tends to have aggregated harmful impact on learning.
机译:先前已经证明,游戏系统(利用系统的反馈并帮助导师在不学习材料的情况下成功)和非任务(参与不涉及系统或学习任务的行为)都具有关联性学习效果较差。在本文中,我们研究了导致这种学习减少的机制的两个假设:(a)在单个步骤中较少的学习(立即产生有害影响),以及(b)由于较少的实践机会(总体有害影响)而导致整体学习损失。我们证明,游戏往往会立即产生有害影响,而任务外的倾向往往会对学习产生累积的有害影响。

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