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Understanding Remote Collaboration in Video Collaborative Virtual Environments

机译:了解视频协作虚拟环境中的远程协作

摘要

Video-mediated communication (VMC) is currently the prevalent mode of telecommunication for applications such as remote collaboration, teleconferencing, and distance learning. It is generally assumed that transmitting real-time talking-head videos of participants in addition to their audio is beneficial and desirable, enabling remote conferencing to feel almost the same as face-to-face collaboration. However, compared to being face-to-face, VMC still feels distant, artificial, cumbersome, and detached. One limitation of standard video-collaboration that contributes to this feeling is that the 3D context between people and their shared workspace given in face-to-face collaboration is lost. It is therefore not possible for participants to tell from the video what others are looking at, what they are working on, or who they are talking to. Video Collaborative Virtual Environments (video-CVEs) are novel VMC interfaces which address these problems by re-introducing a virtual 3D context into which distant users are mentally "transported" to be together and interact with the environment and with each other, represented by their spatially controllable video-avatars. To date, research efforts following this approach have primarily focused on the demonstration of working prototypes. However, maturation of these systems requires a deeper understanding of human factors that emerge during mediated collaborative processes. This thesis contributes to a deeper understanding of human factors. It investigates the hypothesis that video-CVEs can effectively support face-to-face aspects of collaboration which are absent in standard video-collaboration. This hypothesis is tested in four related comparative user studies involving teams of participants collaborating in video-CVEs, through standard video-conferencing systems, and being face-to-face. The experiments apply and extend methods from the research fields of human-computer interaction, computer-supported cooperative work, and presence. Empirical findings indicate benefits of video-CVEs for user experience dimensions such as social presence and copresence, but also highlight challenges for awareness and usability that need to be overcome to unlock the full potential of this type of interface.
机译:视频介导的通信(VMC)当前是用于远程协作,电话会议和远程学习等应用程序的普遍电信模式。通常认为,除了发送参与者的音频外,还发送参与者的实时谈话头视频是有益和可取的,从而使远程会议的感觉几乎与面对面的协作相同。但是,与面对面相比,VMC仍然感觉很遥远,人为,麻烦和分离。造成这种感觉的标准视频协作的局限性在于,人与人之间在面对面协作中共享的工作空间之间的3D上下文丢失了。因此,参与者无法从视频中分辨出其他人正在看什么,他们正在做什么或正在与谁聊天。视频协作虚拟环境(video-CVE)是新颖的VMC界面,它通过重新引入虚拟3D上下文来解决这些问题,在虚拟3D上下文中,遥远的用户在心理上被“运输”在一起并与环境和彼此交互,以他们的代表空间可控的视频头像。迄今为止,采用这种方法的研究工作主要集中在工作原型的演示上。但是,这些系统的成熟需要对介导的协作过程中出现的人为因素有更深入的了解。本论文有助于对人为因素的更深刻理解。它研究了视频CVE可以有效地支持标准视频协作所没有的面对面协作的假设。在四个相关的比较用户研究中检验了该假设,该研究涉及参与者团队,他们通过标准的视频会议系统在视频CVE中进行协作,并且是面对面的。这些实验应用并扩展了人机交互,计算机支持的协作工作和存在的研究方法。经验发现表明,视频CVE对于用户体验维度(如社交存在和共存)的好处,但同时也突出了认识和可用性方面的挑战,这些挑战需要克服才能充分发挥此类界面的潜力。

著录项

  • 作者

    Hauber Joerg;

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  • 年度 2008
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  • 原文格式 PDF
  • 正文语种 en
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