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Improving Mobile Augmented Reality User Experience on Smartphones

机译:改善智能手机上的移动增强现实用户体验

摘要

This thesis focuses on improving the user experience for computer vision-based Augmented Reality (AR) applications on smartphones. The first part shows our proposed methods to enhance image binarisation. This improves the marker detection results in mobile AR applications. The comparisons of the original ARToolKit binarization method, our proposed histogram-based automatic thresholding and our histogram equalization based thresholding show that the histogram-based automatic thresholding produces a relatively better result under extreme and normal lighting conditions but slightly reduces the ARToolKit framerate. The second part introduces a new fast painterly rendering algorithm which produces an immersive experience for mobile AR users. The proposed algorithm has low complexity and achieves a real-time performance on smartphones. In addition, this study has carried out a preliminary experiment comparing mobile GPU-based image processing algorithms with CPU-based equivalent on smartphones. The result indicates that the GPU-based implementations perform better than the CPU when processing relatively large sized images.
机译:本文致力于改善智能手机上基于计算机视觉的增强现实(AR)应用程序的用户体验。第一部分显示了我们提出的增强图像二值化的方法。这改善了移动AR应用程序中标记检测的结果。原始ARToolKit二值化方法,我们提出的基于直方图的自动阈值和基于直方图均衡的阈值的比较表明,基于直方图的自动阈值在极端和正常光照条件下产生相对较好的结果,但会稍微降低ARToolKit的帧速率。第二部分介绍了一种新的快速绘画渲染算法,该算法可为移动AR用户带来身临其境的体验。该算法具有较低的复杂度,并在智能手机上实现了实时性能。此外,这项研究还进行了初步实验,将基于移动GPU的图像处理算法与基于CPU的智能手机等效算法进行了比较。结果表明,在处理较大尺寸的图像时,基于GPU的实现比CPU更好。

著录项

  • 作者

    Han Charles ZhouXiao;

  • 作者单位
  • 年度 2010
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
  • 中图分类

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