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Using complexity thinking to explore games of chase in the early childhood curriculum

机译:使用复杂性思维探索幼儿课程中的追逐游戏

摘要

This research uses complexity thinking to explore games of chase in the early childhood curriculum and is part of a wider PhD research. It investigates using complexity thinking firstly, to occasion emergence (i.e., create a new phenomenon) in children‟s games of chase at an early childhood centre and secondly, to describe this emergence.This final report to SPARC presents a local curriculum theory for games of chase at the centre which explains the design (curriculum design) and describes how the games of chase curriculum unfolded (curriculum dynamics). The local curriculum theory, curriculum design and curriculum dynamics are underpinned by the discourse of complexity thinking.This research involved taking the role of a volunteer teacher-researcher-curriculum designer at an early childhood centre to play games of chase with children. This role was informed by and contributed to the curriculum design that focused on designing the teaching and learning environment to occasion emergence in learning and curriculum.The games of chase curriculum contributed to children‟s learning, my own learning and the general rhythm at the centre. The children learnt to distinguish between children who were playing and those who were not. They also learnt to tag in different ways. In addition, the children and I developed a game playing routine before playing each game. This routine involved putting on tag belts, discussing what game we were playing and how we were going to play it. We played three different games of chase, starting with tag, followed by What is the time Mr(s) Wolf? and finally the emergent game Big A, Little A.The curriculum dynamics or enacted curriculum is described in terms of narratives related to three curriculum-related phenomena, i.e., teaching, activities related to games of chase, and children‟s learning in, through and about games of chase.This research suggests that teachers who are interested in exploring games of chase at their own centres can use the local curriculum theory presented here as a starting point for their own explorations. Using the local curriculum theory implies adapting the curriculum design presented here to fit the local teaching situation and drawing relevant insights from the curriculum dynamics that unfolded in this research. In this way, the teacher can be seen as using complexity thinking to expand on teaching, learning and curriculum possibilities in his/her own setting.
机译:这项研究使用复杂性思维来探索幼儿课程中的追逐游戏,并且是更广泛的博士学位研究的一部分。它首先使用复杂性思维进行调查,首先是在幼儿中心的追逐游戏中出现(即产生新现象),其次是描述这种出现。SPARC的最终报告提出了游戏的本地课程理论中心的追逐课程介绍了设计(课程设计),并描述了追逐课程的游戏如何展开(课程动态)。当地的课程理论,课程设计和课程动态以复杂性思维为基础。该研究涉及在幼儿中心担任志愿者老师,研究人员和课程设计者的角色,与孩子们玩追逐游戏。这个角色的获得是对课程设计的重视并做出了贡献,课程设计着重于设计教学环境以适应学习和课程中的出现。追逐课程的游戏有助于孩子们的学习,我自己的学习和中心的整体节奏。孩子们学会了区分玩耍的孩子和没有玩耍的孩子。他们还学会了以不同的方式标记。此外,我和孩子们在玩每个游戏之前都制定了游戏程序。这个例行程序包括戴上标签带,讨论我们正在玩什么游戏以及我们将如何玩它。我们打了三种不同的追逐游戏,从标记开始,然后是沃尔夫先生几点几点?最后通过与三个与课程相关的现象的叙事描述课程动态或已制定的课程,这些叙事是与教学,与追逐游戏相关的活动以及儿童通过以下方式的学习相关的叙事:该研究表明,对在自己的中心探索追逐游戏感兴趣的教师可以使用此处介绍的本地课程理论作为自己探索的起点。使用当地课程理论意味着要适应此处介绍的课程设计以适应当地的教学情况,并从本研究中展现的课程动态中汲取相关见解。这样,可以将教师视为使用复杂性思维在他/她自己的环境中扩展教学,学习和课程可能性的方法。

著录项

  • 作者

    Hussain H.B.;

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  • 年度 2011
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  • 原文格式 PDF
  • 正文语种 en
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