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Integrating Serious Games in the Educational Experience of Students with Intellectual Disabilities: Towards a Playful and Integrative Model

机译:将严肃游戏融入智障学生的教育体验中:迈向有趣,综合的模式

摘要

The purpose of this paper is to present a series of observations made by researchers and educators on the integration of serious games in the educational experience of users with intellectual disabilities (ID). Data were gathered from four different studies and different games were used, in order to identify a successful model of games based learning application. Moreover, results that highlight the motivational importance of playful integration towards the promotion of self determination in students with ID, will be presented. According to the authors’ findings, special education can be benefited from the successful integration of digital games in the educational scenario, creating a safe and personalized educational environment for the students, as well as a valuable motivational tool for the educator - especially when the educator takes a threefold role, able to support a hybrid model of digital and non digital play. Trying to assist the educational efforts of special education teachers, the authors will present the results of a series of case studies and applications, the role of the educator, as well as practical considerations that resulted in the sketch of a model of playful game-based learning integration.
机译:本文的目的是提出研究人员和教育工作者对严肃游戏与智障用户(ID)的教育体验的整合所做的一系列观察。为了确定基于游戏的学习应用的成功模型,从四个不同的研究中收集了数据,并使用了不同的游戏。此外,还将提出一些结果,这些结果突出了玩耍的融合对于促进有ID的学生的自我决定的动机重要性。根据作者的发现,特殊教育可得益于数字游戏在教育场景中的成功整合,为学生创造了安全和个性化的教育环境以及教育者的宝贵激励工具,尤其是当教育者扮演三重角色,能够支持数字和非数字游戏的混合模型。为了协助特殊教育教师的教育工作,作者将介绍一系列案例研究和应用的结果,教育者的角色以及一些实际的考虑,从而得出了基于游戏的游戏模型的草图。学习整合。

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