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Internet and virtual nuclear engineering laboratory

机译:互联网和虚拟核工程实验室

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摘要

This thesis has two parts. First part reports the development of an Internet laboratory. Development of a virtual model of the laboratory is reported in the second part. The difference between an Internet laboratory and a virtual laboratory is that the former involves live webcasting of a real-world laboratory while the latter is simply like a 3D computer game that students can ???play.??? The game can be used to familiarize the students with the setup of the lab. The Internet and virtual labs are developed for the Nuclear Engineering Laboratory, a lab course offered by the Department of Nuclear, Plasma, and Radiological Engineering (NPRE) at the University of Illinois at Urbana-Champaign (UIUC). Six, out of eight, labs offered in the course are modified and upgraded for the Internet lab (two were modified earlier). The Internet lab provides live two-way audio and video link between the students in the remote locations and the local laboratory. The experiments conducted in the local lab can be webcasted. In addition, data acquisition processes are digitized using three LabVIEW applications. They can be controlled from the lab as well as from the remote sites. Local as well as remote students view and record all the experimental data in identical forms. Furthermore, the digitizer and the associated LabVIEW applications simplify the experimental procedures and reduce tedious manual recording tasks. The lab experience for the remote students, though not the same as that for the students in the lab, is fairly realistic. Finally, a lab website is developed to provide lab relevant information. In the second part of this thesis, a 3D and interactive virtual model of the laboratory is developed. Students at remote sites can ???play??? and make themselves familiar with the laboratory setup before the labs are conducted. The virtual model is built using a software package called Unreal Engine II. Existing features in Unreal Engine II are manipulated to enhance interactivity. 3D models in the virtual lab are made using a software package called Maya 2008. The Internet and virtual labs have not yet been tested with actual students at remote sites. However, it is hoped that features made available for student at remote sites will make it easier to offer the lab course to them. Digitization of the entire lab is however, very useful for students conducting the lab on site.
机译:本文分为两个部分。第一部分报告了Internet实验室的发展。第二部分报告了实验室虚拟模型的开发。互联网实验室和虚拟实验室之间的区别在于,前者涉及对现实世界实验室的实时网络广播,而后者则类似于学生可以玩的3D计算机游戏。该游戏可用于使学生熟悉实验室的设置。互联网和虚拟实验室是为核工程实验室开发的,该实验室课程由伊利诺伊大学香槟分校(UIUC)的核,等离子体和放射工程系(NPRE)提供。在本课程中提供的实验室中,有八个实验室中有六个已针对Internet实验室进行了修改和升级(之前有两个实验室被修改)。互联网实验室在远程学生与本地实验室之间提供实时的双向音频和视频链接。可以在本地实验室进行网络广播。此外,使用三个LabVIEW应用程序对数据采集过程进行了数字化处理。可以从实验室以及远程站点对其进行控制。本地和远程学生都以相同的形式查看和记录所有实验数据。此外,数字化仪和相关的LabVIEW应用程序简化了实验过程并减少了繁琐的手动记录任务。远程学生的实验室经验,尽管与实验室学生的经验不同,但是相当现实的。最后,开发了一个实验室网站以提供实验室相关信息。在论文的第二部分,建立了实验室的3D和交互式虚拟模型。偏远地区的学生可以???玩???并在进行实验室之前熟悉实验室的设置。虚拟模型是使用称为Unreal Engine II的软件包构建的。虚幻引擎II中的现有功能已得到处理,以增强交互性。虚拟实验室中的3D模型是使用名为Maya 2008的软件包制作的。Internet和虚拟实验室尚未在远程站点的实际学生中进行过测试。但是,希望为远程站点的学生提供的功能将使向他们提供实验课程变得更加容易。但是,整个实验室的数字化对于在现场进行实验的学生非常有用。

著录项

  • 作者

    Wu Hsingtzu;

  • 作者单位
  • 年度 2011
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类

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