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Augmenting complex surfaces with projector-camera systems

机译:使用投影仪 - 相机系统增强复杂曲面

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摘要

Display and interaction real-estate is fundamentally limited by the size of the screen in traditional display devices. Projection-based interfaces allow interaction with appropriated, everyday, passive surfaces. Instead of restricting interaction to a single rectangle, projection-based augmented reality makes interaction ubiquitous, taking the computer out of the box. Extending interaction to almost any surface enables new possibilities in a host of new domains, including entertainment, consumer electronics, advertising, medicine and many more.Overlaying virtual elements onto complex physical surfaces under real-world conditions, presents a variety of challenges, many which are open research problems. A wealth of previous work has focused on projection onto constrained surfaces like planes, parabolic curves, etc. In this research, we explore projection onto arbitrarily complex physical surfaces. We describe a complete, practical approach embodied in a projector-camera system. Our system is constructed of low-cost, commodity hardware and demonstrates some of the exciting applications of Spatial Augmented Reality. We present a novel initial homography estimation for interactive projector-camera calibration. We introduce a unique hybrid projector pattern codi???cation technique for improved correspondences. Finally, we present interactive surface particles, which are a surface independent content representation that enables reusable interaction with complex physical surfaces.This thesis outlines the fundamental preliminaries of projector-camera systems, the current state of the art, along with our design decisions, implementation details and results. Covered topics include camera calibration, structured light 3D scanning and surface augmentation. This work demonstrates the technical and practical feasibility of appropriating complex surfaces as information displays; hopefully encouraging a future where a display device is no longer a discrete entity, but where our environment is our display and interface.
机译:从根本上来说,传统的显示设备中的屏幕尺寸限制了显示和交互的房地产。基于投影的界面允许与适当的日常无源表面进行交互。基于投影的增强现实使交互无处不在,从而使计算机开箱即用,而不是将交互限制为单个矩形。将交互扩展到几乎任何表面都可以在娱乐,消费电子,广告,医学等许多新领域中提供新的可能性。在现实条件下将虚拟元素叠加到复杂的物理表面上会带来各种挑战,其中很多是开放的研究问题。以前的大量工作都集中在投影到受约束的平面(如平面,抛物线等)上。在这项研究中,我们探索了投影到任意复杂的物理曲面上的方法。我们描述了一种在投影机-相机系统中体现的完整,实用的方法。我们的系统由低成本的商品硬件构成,并演示了空间增强现实的一些令人兴奋的应用程序。我们为交互式投影机-相机校准提出了一种新颖的初始单应性估计。我们介绍了一种独特的混合投影仪模式编码技术,以改善对应性。最后,我们介绍了交互式表面粒子,这是一种与表面无关的内容表示形式,可以与复杂的物理表面进行可重复使用的交互作用。本文概述了投影机-相机系统的基本原理,最新技术以及我们的设计决策,实现方式详细信息和结果。涵盖的主题包括相机校准,结构化光3D扫描和表面增强。这项工作证明了使用复杂的表面作为信息显示的技术和实践可行性;希望在显示设备不再是离散实体,而我们的环境是我们的显示和界面的未来,我们会感到鼓舞。

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  • 作者

    Jones Brett R.;

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  • 年度 2010
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  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
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