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Simulation of human movement and behaviour in crowded spaces using gaming software

机译:使用游戏软件模拟人在拥挤空间中的运动和行为

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摘要

This paper discusses the development of human movement and behaviour simulation in crowded spaces as part of the AUNT-SUE (Accessibility and User Needs in Transport for Sustainable Urban Environments) research project. The research starts with applying a video observational method to understand human movement and behaviour in crowded spaces in the real world. Six hours of video were recorded at a multi-mode transportation system and almost 19,000 individual human movements and behaviours were analyzed. Six types of behaviour were derived from the three major movements of free, opposite and same direction. Six factors affecting human movement and behaviour were recognized from the video analysis. The DarkBASIC Professional gaming software was used to simulate the human movement and behaviour in the virtual world. The six factors affecting human movement and behaviour were considered as the parameters for the virtual humans. Case studies considering multi-mode transportation systems, bottleneck and non-bottleneck situations were applied to validate the prototype software system.
机译:本文讨论了在AUNT-SUE(可持续城市环境中交通的可及性和用户需求)研究项目的一部分中在拥挤空间中人类运动和行为模拟的发展。这项研究从应用视频观察方法开始,以了解现实世界中拥挤空间中的人类运动和行为。在多模式运输系统上记录了六个小时的视频,并分析了将近19,000个人类动作和行为。从自由,相反和相同方向的三个主要运动中可以得出六种行为。从视频分析中识别出影响人类运动和行为的六个因素。 DarkBASIC Professional游戏软件用于模拟虚拟世界中的人类运动和行为。影响人类活动和行为的六个因素被视为虚拟人类的参数。考虑多模式运输系统,瓶颈和非瓶颈情况的案例研究被用于验证原型软件系统。

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