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Lecture Quiz 2.0: A service oriented architecture for educational games

机译:演讲测验2.0:面向教育游戏的面向服务的体系结构

摘要

This project takes the work done by Mørch-Storstein and Øfsdahl in 2007 andbuilds a stable and flexible framework for the Lecture Quiz platform. Thisplatform is a game-like system where teachers can hold quizzes in lectures toincrease interactivity with students. The previous prototype was a proof ofconcept application and the functionality was hard coded to get a workingapplication as fast as possible. This resulted in a system that was unstable anddifficult to expand.With this in mind, we have created an architecture with the focus on easyexpansion and modifiability to let new developers interested in the LectureQuiz platform create new and different content with ease. The applications wehave built consist of a server and multiple clients. Each game has a teacherclient running on a computer attached to a projector and multiple student webclients accessible by laptops and smart phones. The students log on to the webclient and answer the questions shown on the projector in a game-like manner.
机译:该项目采用了Mørch-Storstein和Øfsdahl在2007年所做的工作,并为Lecture Quiz平台构建了稳定而灵活的框架。该平台是一个类似于游戏的系统,教师可以在讲座中进行测验,以增加与学生的互动性。先前的原型是概念应用程序的证明,并且对该功能进行了硬编码,以尽可能快地获得可用的应用程序。考虑到这一点,我们创建了一个注重易扩展和可修改性的体系结构,以使对LectureQuiz平台感兴趣的新开发人员可以轻松地创建新的不同内容。我们构建的应用程序由一台服务器和多个客户端组成。每个游戏都有一个运行在连接投影仪的计算机上的教师客户端,以及多个可通过笔记本电脑和智能手机访问的学生网络客户端。学生登录到Web客户端,然后以类似游戏的方式回答投影机上显示的问题。

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