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Computerised Methods and Device for Intuitive Use of the Human Hand for Touching and Re-shaping of Three-Dimensional Virtual Objects

机译:直观地使用人的手触摸和重塑三维虚拟对象的计算机化方法和设备

摘要

Today, the use of the mouse and keyboard input devices to interfacewith the computer is common almost regardless for what end the computeris used. This is no less true for users who daily work in three-dimensionalmodelling. Because of this, there is a signicant threshold for individualsbeginning three-dimensional modelling before being able to form even themost rudimentary of objects. A possible approach to lowering this thresh-old is to bridge the gap between traditional sculpting and virtual sculptingby utilizing the full range of human hand motion when interfacing withthe computer. This work review the status of Human-Computer Interaction devicesand methods, and set out to design and implement a low-cost data gloveprototype. A polygon mesh deformation method is developed which demonstratesthe functionality of the glove and system design. The work constitutes a useful platform for further academic work inthis eld.
机译:如今,几乎不管使用什么终端,都使用鼠标和键盘输入设备与计算机进行交互。这对于每天都在三维建模中工作的用户来说同样如此。因此,对于个人而言,在甚至无法形成最基本的对象之前就开始进行三维建模时,都有一个重要的阈值。降低这一阈值的一种可能方法是,在与计算机连接时,通过利用人类的整个手部动作来弥合传统雕刻与虚拟雕刻之间的鸿沟。这项工作回顾了人机交互设备和方法的现状,并着手设计和实现一种低成本的数据手套原型。开发了一种多边形网格变形方法,该方法演示了手套的功能和系统设计。该工作构成了该领域进一步学术工作的有用平台。

著录项

  • 作者

    Neshaug Vegar;

  • 作者单位
  • 年度 2010
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 入库时间 2022-08-20 20:14:28

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