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A CORBA-based Proxy Architecture for Mobile Multimedia Applications

机译:用于移动多媒体应用程序的基于CORBA的代理体系结构

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摘要

In many cases users of mobile computers wish to have the same applications running and to have access to the same information as they would when connected to a fixed network. Such transparency is difficult to realise given the differences in the fundamental characteristics of wired and wireless links. These differences, apparent in variations in parameters such as delay, throughput and error rate can have a significant impact on demanding applications such as those which exploit multimedia communications. To overcome these problems, application requirements have to be adapted to match the capabilities of the wireless communication link. One general method of achieving this is the introduction of one or more proxies between the distributed components. This paper presents a generalised architecture for installing and managing proxies in the network in order to enable applications to continue operation in the face of variations in quality of service. The developed architecture is based on the CORBA standard to improve flexibility and acceptance.
机译:在许多情况下,移动计算机的用户希望运行与连接到固定网络时相同的应用程序,并希望访问相同的信息。考虑到有线和无线链路的基本特性不同,很难实现这种透明性。这些差异明显体现在诸如延迟,吞吐量和错误率之类的参数变化上,会对要求苛刻的应用(例如利用多媒体通信的应用)产生重大影响。为了克服这些问题,必须适应应用要求以匹配无线通信链路的能力。实现此目的的一种通用方法是在分布式组件之间引入一个或多个代理。本文提出了一种通用的体系结构,用于在网络中安装和管理代理,以使应用程序能够在服务质量变化的情况下继续运行。开发的体系结构基于CORBA标准,以提高灵活性和接受度。

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