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Towards a Playful User Interface for Home Entertainment Systems

机译:面向家庭娱乐系统的娱乐用户界面

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摘要

In this paper we propose a tangible cube as an input device for playfully changing between different TV-channels. First we consider several design approaches and compare them. Based on a cube that has embedded gravity sensing and wireless communication capabilities a prototype is implemented. A 3D graphical representation of the cube is shown on the television screen. On each face of the cube a TV stream is rendered. The motion of the cube on the screen is connected to the rotation the user performs using the real tangible cube. Our hypotheses is that users can use the cube to browse between channels and to zap intuitively and playfully gaining a improved user experience even if the efficiency is limited compared to a remote control. We report on initial user feedback testing our hypothesis in witch we found out that users can easily use the cube without instructions and, despite technical limitations, see it as an improvement of current systems. Finally we discuss the issues that emerged from user's feedback.
机译:在本文中,我们提出了一个有形的立方体作为输入设备,用于在不同的电视频道之间进行有趣的切换。首先,我们考虑几种设计方法并进行比较。基于具有嵌入式重力感应和无线通信功能的多维数据集,实现了原型。电视屏幕上显示立方体的3D图形表示。在立方体的每个面上都会渲染一个电视流。屏幕上立方体的运动与用户使用实际有形立方体进行的旋转有关。我们的假设是,即使与远程控制相比效率受到限制,用户也可以使用多维数据集在频道之间浏览以及直观而有趣地切换,从而获得更好的用户体验。我们报告了最初的用户反馈,以测试我们的假设,发现用户无需说明即可轻松使用多维数据集,并且尽管存在技术限制,但仍将其视为当前系统的改进。最后,我们讨论用户反馈中出现的问题。

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