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Fitting Smooth Surfaces to Dense Polygon Meshes.

机译:将光滑曲面拟合到密集的多边形网格中。

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Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. While dense polygon meshes are an adequate representation for some applications, many users prefer smooth surface representations for reasons of compactness, control, manufacturability, or appearance. In this thesis, we present algorithms and an end-to-end software system for converting dense irregular polygon meshes of arbitrary topology into tensor product B-spline surface patches with accompanying displacement maps. This choice of representation yields a coarse but efficient model suitable for interactive modification and animation and a fine but more expensive model suitable for rendering.

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