The purpose with the study has been to analyze if it would be possible to complement or replace traditional micro-world with commercial PC-games, in studies of dynamical decision-making. In this study was the PC-game SimCity 3000 used, which was compared to the micro-world NEWFIRE. The results indicate that commercial PC-games can, with advantage, be used in this kind of studies, even if the used PC-game in its present form is not suitable, this because of lack in functionality. To be able to use commercial PC-games in this kind of studies it is necessary to develop methods for specifying and choosing the right kind of game. There is also a need for methods to evaluate and measure training and education performed with PC-games. Finally, methods for specifying functionality are needed, so PC-games can be used as low-budget simulators. The study was performed during October 1999.
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