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Interacting with virtual worlds

机译:与虚拟世界互动

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What tools should we provide the user for defining and interacting with objects and agents in virtual environments at varying levels of complexity Understanding the appropriate simplifications to make is critical for modeling nontrivial environments and agents with varying levels of autonomy. I describe a set of abstraction mechanisms appropriate for constructing and interacting with virtual worlds, and I discuss how programming, and direct manipulation of guiding techniques, can be used to afford users interactive access to graphical simulations at appropriate levels of abstraction.

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