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Computer simulation of shading and blocking: Discussion of accuracy and recommendations

机译:阴影和阻塞的计算机模拟:准确性和建议的讨论

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A field of heliostats suffers losses caused by shading and blocking by neighboring heliostats. The complex geometry of multiple shading and blocking events suggests that a processing code is needed to update the boundary vector for each shading or blocking event. A new version, RSABS, (programmer's manual included) simulates the split-rectangular heliostat. Researchers concluded that the dominant error for the given heliostat geometry is caused by the departure from planarity of the neighboring heliostats. It is recommended that a version of the heliostat simulation be modified to include losses due to nonreflective structural margins, if they occur. Heliostat neighbors should be given true guidance rather than assumed to be parallel, and the resulting nonidentical quadrilateral images should be processed, as in HELIOS, by ignoring overlapping events, rare in optimized fields.

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