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Artificial Intelligence Techniques for Semi-Automated Forces Based on Potential Tactics

机译:基于潜在战术的半自动力人工智能技术

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In this Phase 1 SBIR research we proved the feasibility of a graphical tactics language. We showed through a proof of concept prototype that tactics in this language can be entered in a graphical tactics editor. We also showed that these tactics can be used to implement tactical formations appropriate to arbitrary terrain, and that they can control SAF movement. We researched armor doctrine and tactics from a variety of sources and cultures that are not currently used to control SAF in U.S. Army simulations. We used these tactics to determine which tactic are most naturally expressed and manipulated graphically, and also used them to define the capabilities and expressiveness necessary in a graphical tactics language. We also created a demonstration data base of these tactics using the graphical tactics language and showed that case based reasoning can be used to automatically select tactics appropriate to a given terrain. We used a simulation that responds to a subset of commands available in ModSAF, and provides a subset of the information available in ModSAF to develop a SAF controller.

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